A 100-Stage Campaign
Five hand-built chapters, from the mossy hills of Goblin Vale to the white silence of Frostmarch. Twenty stages each, and no two battlefields alike.
Draft a tiny army with a big attitude. March lane by lane through a handcrafted pixel kingdom, unleash hero spells, and raze the enemy fortress. Then do it again, greedier.
In final testing. Google Play first, the App Store close behind.
Every system below is live in the game today. No mockups, no “planned features”: this is what the pixels do.
Five hand-built chapters, from the mossy hills of Goblin Vale to the white silence of Frostmarch. Twenty stages each, and no two battlefields alike.
Kills feed the XP bar; the XP bar deals you picks. New recruits, spell upgrades, greedy gambles. Build a different army every single run.
Earth, Wind, Water, Ice, and Lightning champions cast signature spells: eruptions, tidal waves, storm bolts. Later chapters unlock legends like the Molten Golem and the Elf Queen.
From Normal to Mythical, and promotions grow the same fighter into a veteran: your Spearman becomes a Halberdier, your Mage an Arch Mage.
The Goblin King, the Lich, the Frost Giant: bosses arrive when your siege bites, and their war cries shockwave your whole line. Hold it anyway.
Beat the campaign and the map loops: every lap hits harder, and from lap three the full enemy roster comes for you. How long can the line hold?
From Goblin Vale to Frostmarch: five hand-built fronts, twenty stages each, and a fortress at the end of every one.
Mossy hills, greedy goblins, and a king with a brand new crown.
The warchief’s bonfires never go out.
The dead dig in beneath your firing line.
The Banshee Queen sings, and the Death Lord answers.
White silence, and the Giant that walks in it.
Every frame below is captured from the game, pixel for pixel.
“The Dark Lord fell a thousand years ago… or so we believed. The victors shattered his crown and flung the pieces beyond every map ever drawn. And where each piece fell, something ancient woke.”
Village chronicle, final entry
The last piece fell on our doorstep. It sings to whoever holds it: you are king now. By sunrise the goblins had crowned one, and the first tax notice hit our gate by noon.
We declined. So muster the village, march the lane, and take the crown apart one chapter at a time: five armies woke around five pieces, and every one stands between you and a quiet kingdom.
A free pixel art tower defense (TD) game. Your deck summons a marching army, you steer the battle through level-up draft picks and hero spells, and every stage ends the same happy way: the enemy fortress comes down. Built in Godot for Android and iOS.
Yes. Free, supported by a small banner and rewarded ads you choose to watch. No forced ads, and currently no in-app purchases.
The game is in final testing. Google Play first, App Store next. The store buttons above go live the moment the listings do.
Handcrafted 32x32 pixelated art: side-view warriors with readable silhouettes, hand-built battlefields for every chapter, and bosses drawn big enough to loom over your whole army. No filters, no smoothing, just crisp pixels.
Eleven named heroes. The elemental five (Earth, Wind, Water, Ice, Lightning) cast signature spells, and chapter champions like the Molten Golem and the Elf Queen join as you push deeper.
No. There are no accounts and no game server: your progress lives on your device and the campaign plays offline. You only need a connection for the optional rewarded ads.
If you grew up on classic tower defense games like Kingdom Rush, you will feel at home: waves, bosses, and hero powers. The twist is the lane: instead of placing towers, your deck summons a marching army, and mid-battle draft picks reshape it every run.
Not yet. Pixel Warriors is a single-player campaign with endless laps after the finale, built to respect your time and play offline. If that ever changes, this page will say so first.